Pirate unrest and captive escapes must be managed, a steady source of income must be ensured, and relations with the colonial powers should ideally never reach an invasion. Ultimately, the player must oversee these elements and more to stay in power for their full term. Each section of the map has ratings for risk, wealth and traffic, as well as which colonial powers are likely to be encountered. Players begin with a single sloop but may construct multiple ships of varying strengths to direct on a province-style strategic map of the Caribbean. Managing your fleet ensures a steady source of income and more exotic resources to your island. Your pirate galleon, ready to set sail for plunder! Pirates will require entertainment facilities and homes to be satisfied, while captives require feeding tents and bunkhouses. All construction projects require lumber at least, with increasing needs as complexity grows. You must provide buildings and infrastructure to keep both your populations in line and to increase in maritime strength. Captives can be press-ganged to piracy, though they will begin as the weakest, lowliest type available.Īnother core element is that of construction. Should they grow too bold, however, they will attempt to escape your island, and will attempt to reveal its secret location to the colonial powers. To be kept in line, they must be instilled with fear and order, both provided by various buildings at your disposal. These slave laborers do all the heavy hauling, resource gathering, crafting and establishment staffing on your island. Pirates are creatures of anarchy, and being around buildings which radiate lawlessness increases their satisfaction, while order decreases it.Ĭaptives are the lifeblood of your economy, and are gathered from shipwrecks on your island and taken on pirate raids. They will not partake in any manual labor, and will demand a full complement of entertainment establishments on your island: grog, gambling, and wenches. Pirates serve on your ships and keep captives in line. Unlike Tropico, there are now two distinct population types: pirate and captive. One of the core aspects of gameplay is managing the island's population. The selected resolution should now display properly. Check the box beside 'Disable display scaling on high DPI settings. If you change your resolution to a higher setting, and part of the game is off screen, follow these easy steps. Observe the gambling pits, the dive bars and the houses of ill repute. The resolution scaling problem is even easier. The game has a number of scenarios available, and there is a customizable sandbox mode. The goal, as ever, is to stay in power for the full duration of the game while fulfilling any number of side goals. Additionally, the main source of income is in pirate raids, wherein your ships are sent to patrol various ocean routes to commit piracy. As pirate king, the player rules over a tropical island and is tasked with amassing resources, building up the island's infrastructure, and managing its inhabitants. Veterans of the studio established Sidecar Studios as a successor but disbanded a year later to pursue other interests.Overview A bird's eye view of a mature pirate coveĭeveloped by Frog City Software, this sequel to Tropico shares many elements with its predecessor, while deviating in others. Frog City Software shut down later that year. It was presumed that the move occurred as an immediate consequence of the 2005 Hot Coffee controversy. On June 6, 2006, Snow, a game about drug trafficking in development at Frog City Software at the time, was canceled. On January 25, 2005, Take-Two Interactive announced the opening of publishing label 2K, which would henceforth manage their development studios, including Frog City Software. In 2003, following the release of Tropico 2: Pirate Cove, Frog City Software was acquired by Take-Two Interactive. The company was founded in 1994 by Rachel Bernstein, Bill Spieth and Ted Spieth, acquired by Take-Two Interactive in 2003, became part of the 2K label in 2005, and was closed down in 2006.įrog City Software was founded by Rachel Bernstein, Bill Spieth and Ted Spieth in 1994. was an American video game developer based in San Francisco, California.
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